Editor’s note: Michael John (“MJ”) is responsible for all creative product development at GlassLab. An industry veteran who has designed commercial video games for close to twenty years, his design ...
Remember a few years back when everybody (and I mean everybody) was trying to “gamify” their learning content? In this hyperconnected, short-attention-span world of ours, gamification was seen as a ...
The world of education is changing at a rapid speed and teachers are always striving to protect pupils from falling asleep during lectures. Enter “gamification”, which incorporates game-like elements ...
Gamification can be effective in building employee engagement and teaching digital skills in a virtual environment, especially amid the COVID-19 pandemic, according to PwC, a global professional ...
Gamification is still in its early stages as a training tool, but it is starting to have an impact, according to an article at Training Industry. But some question whether or not HR leaders really ...
Life is not all fun and games. Or is it? Anyone who has children and video games in their home does not need any fancy studies or research reports to know that gaming is very addictive. Our kids have ...
Forbes contributors publish independent expert analyses and insights. I write on innovation, edtech ecosystems and entrepreneurial mindset. Education-related computerized games were first developed in ...
As the push for holistic education grows stronger, many educators and innovators are looking beyond textbooks and lectures to address the emotional and social needs of students. Game-based learning, ...
On October 1st, the announcement rings out: “It’s time to master those multiplication facts, everyone!” The goal? Memorize them all by Thanksgiving and never forget. But reality teaches us otherwise.
RALEIGH, N.C. — Games aren't something we typically associate with government, but some in the public sector are beginning to find that “gamifying” to engage with constituents, and internal and ...